/************************************************************
   Copyright 2008 Abhinav Pobbati

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*************************************************************/

#pragma once

#pragma unmanaged
#include <Animation/Animation/Rig/hkaBone.h>
#include <Animation/Animation/Rig/hkaBoneAttachment.h>
#include <Animation/Animation/Rig/hkaPose.h>
#include <Animation/Animation/Rig/hkaSkeleton.h>
#include <Animation/Animation/Rig/hkaSkeletonUtils.h>
#pragma managed

#include "Havok4Xna/Animation/HkaAnimation.h"

namespace Havok4Xna {
	namespace Animation {
		public ref class HkaBone : public INativeReference {
		internal:
			HK_CLASS_INTERNALS(HkaBone, hkaBone)
		};

		public ref class HkaBoneAttachment : public INativeReference {
		internal:
			HK_CLASS_INTERNALS(HkaBoneAttachment, hkaBoneAttachment)
		};

		public ref class HkaPose : public INativeReference {
		public:
			enum class PoseSpace : int {
				ModelSpace = hkaPose::MODEL_SPACE,
				LocalSpace = hkaPose::LOCAL_SPACE
			};
			enum class PropagateOrNot : int {
				DontPropagate = hkaPose::DONT_PROPAGATE,
				Propagate = hkaPose::PROPAGATE
			};

		internal:
			HK_CLASS_INTERNALS(HkaPose, hkaPose)
		};

		public ref class HkaSkeleton : public INativeReference {
		internal:
			HK_CLASS_INTERNALS(HkaSkeleton, hkaSkeleton)
		};

		public ref class HkaSkeletonUtils : public INativeReference {
		internal:
			HK_CLASS_INTERNALS(HkaSkeletonUtils, hkaSkeletonUtils)
		};


	}
}
